One Reality: Augmenting How the Physical World is Experienced by Combining Multiple Mixed ...
summary
Claims an 6-level continuum that incrementally shifts experiences from physical to virtual and implements a proof‑of‑concept system using an overhead scaffold with projectors, OptiTrack motion capture and HTC Vive lighthouses to combine projection, see‑through tablets and head‑mounted displays. Demonstrations include 3D‑printed manipulatives, a projected world miniature and portals to remote scenes. Evaluation finds users performing with a physical + virtual parity on spatial recall when swapping between augmentation and HMD, while sensing is limited by partial point clouds and wavelength interference.
AI-written summary · about
chapters (11)
- 0:00Introduction to mixed reality
- 1:10Theory of reality modalities
- 3:43Incremental augmentation examples
- 5:10Adding digital information over surfaces
- 6:18Using see-through devices
- 7:22Head-mounted displays and virtual navigation
- 8:32System setup and limitations
- 9:37Beyond the paper: use cases
- 11:47Evaluating augmented systems
- 13:34Key findings and future directions
- 14:49Q&A session
related talks
03mVirtual Real Spaces: In-Home Gaming Experiences Bridging Reality and Virtuality
39mReinvigorating customer experiences: Are you ready for XR tech?
16mLeaving the Reduced Reality and Into… AR, XR, VR?
44mUX + Mixed Reality
34mAugmenting the Reality of Education for the 21st Century
32mDesigning Beyond the Screen
10mQualitative Dimensions of Technology-Mediated Reflective Learning: The Case of VR Experience of ...
17mContext-Aware Online Adaptation of Mixed Reality Interfaces
