~/talk

Mapping Imaginary Cities

Talkat Strange Loop 2018 · 2018-09-26..09-28· [data-visualization, creative-coding]
slides:none on file

A procedural city generator is implemented in JavaScript, rendered with p5.js, and uses simplex noise for terrain, midpoint displacement to carve coastlines, a custom river-walker, Voronoi cells from local maxima for neighborhoods, and a growth‑and‑snap road algorithm that produces bridges and connected grids. The pipeline also generates a conlang for labels, places POIs into a tourist brochure with an actual seven‑day forecast, and exports interactive maps. The system is tunable and reliably produces readable, believable fictional cities.

AI-written summary · about

  1. 0:00Start
  2. 3:451854 Cholera Epidemic
  3. 9:57Perspectives
  4. 12:38Layers
  5. 14:06Prettier Colors
  6. 14:33Amplitude
  7. 15:16Frequency
  8. 15:57Octaves
  9. 17:23Midpoint Displacement
  10. 18:51Excavate the Ocean
  11. 22:25Simplex Noise (Reprise)
  12. 22:53Local Maxima
  13. 25:47Propose a Continuation
  14. 26:57Fork off on Either Side
  15. 28:42Try to create bridges
  16. 29:21Adjusting Perturbation
  17. 29:45Adjusting Segment Length
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