Humanities x Technology
summary
Compares concrete projects and outcomes: how the SX-70 hides mechanical complexity behind 22 controls to make photography social, how Never Alone spends two years with nearly 40 community storytellers to ship a culturally faithful game, how Depression Quest uses plain HTML5 and crossed‑out choices to simulate worsening illness, and how Tay learns hateful speech within hours forcing emergency shutdowns and showing that platform policy and monitoring — not just algorithms — determine whether a product helps or harms.
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chapters (12)
- 0:00Introduction and personal
- 2:10Apple's marketing focus
- 5:51Contrasting with Android
- 7:15Humanities and technology
- 8:48Historical intersection
- 13:42Educational gaming impact
- 17:17Empathy through gaming
- 23:20Social media and abuse
- 31:01AI and user interaction
- 39:07Evolution of tech reviews
- 42:24Pixar and workplace design
- 45:51Demystifying programming








