~/conference

SIGGRAPH 2017

date:2017-07-30..2017-08-03
location:Los Angeles, United States
series:SIGGRAPH · 4 editions
editions:[SIGGRAPH 2017, SIGGRAPH 2018, SIGGRAPH 2019, SIGGRAPH 2021]

Unity developers, XR developers, VR engineers, real-time graphics programmers, technical artists, tool builders, interactive storytellers, AR developers

photogrammetry game asset pipeline; de-lighting directional irradiance maps; RealityCapture reconstruction speed; Cinemachine and Timeline cinematics; realtime post-processing and color grading; VR rendering optimizations (Time Warp/ASW); single-pass stereo and ASTC compression; editor-in-VR functionality injection; ARKit plane and anchor detection; 360 video Skybox projection

titleauthorlength
Photogrammetry workflow and the tech behind the de-lighting toolCyril Jover, Mathieu Muller50m
Unity describes a full photogrammetry pipeline from $3k–$8k capture rigs through DCraw calibration, RealityCapture alignment and mesh creation, Instant Meshes…
Talk on
Real-time Cinematics & StorytellingAdam Myhill57m
Unity demonstrates real‑time cinematics running at 30 fps on a laptop with a GeForce 1080 and stitches together Cinemachine (procedural cameras), Timeline…
Talk on
Mastering Unity VR RenderingDavid Borel52m
Unity pipeline guidance for VR with concrete takeaways: target 90 Hz on Rift (recommended spec: GTX 970 / R9 290), use Time Warp and asynchronous space warp…
Talk on
XR for Creative, Brand, and DesignTony Parisi52m
Advocates that XR is the most powerful storytelling medium and shows concrete Unity work: Unity 2017.1 adds Timeline sequencing and a native HD video player; a…
Talk on
Simulation as ArtIsaac Cohen50m
Argues that computation makes art into an explorable, reactive reality and shows it with Unity experiments: simulated goo, hair and audio‑reactive surfaces…
Talk on
Mixed Reality - 3 Axes of ImprovementDioselin Gonzalez36m
Claims that mixed reality must solve three concrete problems: apps are invisible and forgettable (studies of five million apps show ~2.8M on Google Play and…
Talk on
Editor VRAmir Ebrahimi, Matt Schoen47m
Unity Labs shows an editor that runs inside VR, available as an experimental, open‑source GitHub project, built to let designers edit and play immediately…
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XR Development in UnitySara Stumbo44m
Unity ships native XR support across 20+ platforms and demonstrates that VR input and tracking can be practical: controller poses attach with two lines of code…
Talk on
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