~/talk

How NOT to build a video game

Talkat Reactathon 2023 · 2023-05-02..05-03· [creative-coding, react]
slides:none on file

Athena Crisis is a 2D turn‑based pixel‑art strategy game embedded in an MDX presentation, built with JavaScript, React, TypeScript, pnpm, Relay, emotion, Prisma and GraphQL, using persistent data structures to snapshot hundreds of game states and a top‑level CSS variable tick for synced sprite animation. Features include an in‑editor map maker, server‑enforced fog of war, terminal screenshot tests and an FPS meter; load time is under 100ms, typical render hits 60 FPS, AI goes from ~2000ms to ~37ms (~20–30× faster) after optimization.

AI-written summary · about

  1. 0:00Building a retro strategy game
  2. 1:29Embedding games and tools
  3. 3:22Interactive map editor
  4. 4:43Testing with screenshots
  5. 6:29Frontend game development
  6. 9:20CSS styling and animations
  7. 11:53Fog of war implementation
  8. 14:34Mobile user experience
  9. 16:03Performance pitfalls
  10. 19:09Safari rendering limitations
  11. 21:10Optimizing UI filters
  12. 24:19Benchmarking and conclusion
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.