Building a puzzle game in React/Redux
summary
Builds a functioning retro puzzle game using React and Redux and shows the actual code path from game loop to rendering, using requestAnimationFrame to drive updates and calling ReactDOM.render from the update cycle. State is a clear tree: score, level, board as 2D matrices, current and next piece, config. Collision detection and matrix combination are implemented and demonstrated. Conclusion: React+Redux works for discrete, DOM-friendly games but is not a silver bullet for all realtime games.
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chapters (4)
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