Making Games With React and Redux
summary
Argues that real-time local multiplayer games are viable with React and Redux and shows a working prototype called Word Temple — a real‑time collaborative Scrabble‑style dungeon where a Node reducer acts as authoritative state. Uses WebSockets for networking, considers WebRTC but flags iOS support and complexity, and measures latency showing Heroku beats local Wi‑Fi while Firebase cloud functions suffer cold starts. Mentions CRDTs as the correct but heavy fix, and that the live demo overloads the venue Wi‑Fi and ends up janky but functional.
AI-written summary · about
chapters (5)
- 0:00Start
- 2:34Design within constraints
- 3:29Computational Flâneur
- 19:21hacker voice THE GRID
- 22:16Designing for Constraints
related talks
22mMultiplayer Experiences with React
25mReact For Game Development
04mBuilding a puzzle game in React/Redux
38mBuilding Isomorphic Web Applications with React
58mCrafting compelling real-time web experiences with GraphQL and React
36mReact and the Art of Gamification
29mThrow away your Xbox - The future of games is written in React
25mCreate Collaborative VR Environment in the Browser with React and GraphQL
