~/talk

Running tests in your games more efficiently

Talkat Playtime 2019 · 2019-11-14..11-20· [testing, game-development]
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Uses concrete experiments: an open beta run in Brazil at $0.25 per user acquires thousands for ~$500 so early KPIs can be measured; a prototype for "Battle Legion" starts >40% D1 then falls to 18% D3, adds upgrades, content and session limits and doubles D3 while roughly doubling playtime; a cheap two‑week spreadsheet tweak to progression in "Tanks a Lot" is A/B tested with ~150k players per variant and yields a 25% ARPU uplift (day 30→60).

AI-written summary · about

  1. 0:00Intro
  2. 12:08Ivan
  3. 13:16Teaser
  4. 14:59Engagement
  5. 17:35LTV Curve
  6. 19:13Monetization Change
  7. 20:40Execution
  8. 22:14Results
  9. 23:54Summary
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