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Building Intelligent Agents Using Deep Reinforcement Learning

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Talkat Øredev 2018 · on Wednesday, 2018-11-21· [machine-learning]
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Covers using deep reinforcement learning and Monte Carlo Tree Search to build a game-playing agent for the round-based strategy game Hexagon (https://playhexagon.com/). Explains representing game rules, designing the neural network, and the practical steps of training and integrating RL + MCTS to produce a winning agent, with about one-third theory/history and two-thirds implementation details.

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