~/talk

Dungeons Dragons & Developers

Talkat NDC London 2025 · 2025-01-27..01-31· [soft-skills]
slides:none on file

Compares a chaotic team of four wizards (senior devs hoarding skills) with a balanced party and argues that mixed roles beat everyone being a lone hero; shows real tradeoffs — quick script vs building a bridge, using Kubernetes, CI and a mandated GPT/large language model can be negotiated rather than imposed, and one engineer “saving the day” with an LLM still creates knowledge silos. Demonstrates pitfalls (Rogue steals the crystal of unending technical debt — trap = missed monitoring), stresses regular check‑ins, small retrospectives, and avoiding burnout.

AI-written summary · about

  1. 0:00Welcome to the strange tower
  2. 1:04Simplifying Dungeons & Dragons for developers
  3. 3:53Dungeon master as PM
  4. 6:00Alignments and team dynamics
  5. 8:54Code wizard stereotype
  6. 11:45Dangers of solo heroes
  7. 13:55Plan first, code later
  8. 15:01Balanced teams succeed
  9. 17:28Handling unreasonable reqs
  10. 19:57Micromanagement kills
  11. 21:01Tuckman stages of growth
  12. 22:43New members shift dynamics
  13. 25:31Avoid meeting daydreams
  14. 27:58Choosing the right solution
  15. 29:42Breaking rules with purpose
  16. 32:10When projects go wrong
  17. 33:57Leverage past experience
  18. 36:03Cost of knowledge hoarding
  19. 38:10Exhaustion of crunch time
  20. 40:16Always check for traps
  21. 41:40Monitoring is not optional
  22. 43:01Learning from retrospectives
  23. 44:26Key takeaways
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