~/talk

Augmenting Reality in Haskell

Talkat LambdaConf 2019 · 2019-06-05..06-07· [webxr]
slides:none on file

Claims a type-safe AR app in Haskell built in ~two hours, implemented with GHCJS + A-Frame, a Docker dev image, WebSocket server for multiplayer sync, and Haskell-side typed holes guiding implementation. Code unfolds in stages (0–5): renders a 3×3×3 cube and slice rotation with per-cell animations, client-side predictive updates and server reconciliation. Workshop demos mostly run locally; camera and WebSocket behavior shows device/browser fragility but core build and animation pipeline work.

AI-written summary · about

  1. 0:00Start
  2. 4:16Structure of the Projects
  3. 4:49Directory Structure
  4. 17:45Game Action
  5. 22:24Stage 1
  6. 38:30Interactivity
  7. 40:33Coordinates of the Cell
  8. 49:22Augmented Reality with Your Smart Phone
  9. 50:19Runtime Error
  10. 53:12Stage Three
  11. 56:29Sliced Rotation and Rotation Count
  12. 57:39Slice Rotation
  13. 59:39Helper Functions
  14. 59:54Animate Rotation
  15. 1:02:06Rotated Animation
  16. 1:06:32Introducing the Players
  17. 1:08:55Client-Server Communication
  18. 1:13:28Client Applications
  19. 1:28:45Virtual Reality
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