~/talk

Multiplayer Games With WebXR

Talkat GDG DevFest Gorky 2018 · on Saturday, 2018-10-27· [webxr, creative-coding]
links:none on file
slides:none on file

Builds a playable WebXR prototype that places 3D Pokémon (.dae) and a rotating Pokéball in a scene using A-Frame + AR.js, loads assets with the A-Frame asset manager, edits with the inspector, and measures performance with the stats attribute targeting ~90 FPS. Adds real-time multiplayer via networked-aframe with WebSocket/real-time DB adapters to sync position/rotation across devices. Shows custom AR markers (pattern files), notes iPhone camera/API limits and that photorealistic, physics‑heavy games still favor native engines.

AI-written summary · about

  1. 0:00Introduction to WebXR
  2. 2:58First VR experience with Google Cardboard
  3. 5:07Challenges of native VR development
  4. 8:01Introducing A-Frame framework
  5. 11:33Building a Pokémon WebXR demo
  6. 15:57Using A-Frame Inspector for prototyping
  7. 18:03Adding multiplayer with networked A-Frame
  8. 19:51Exploring AR with Pokémon GO
  9. 20:56Creating custom AR markers
  10. 23:53Monitoring WebXR performance
  11. 24:59High-performance VR with A-Frame
  12. 25:19Future of multiplayer WebXR games
  13. 26:01Q&A session
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