~/talk

Multiplayer Games with WebXR

Talkat CSS-Minsk-JS 2018 · 2018-09-21..09-22· [webxr, web-platform]
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Builds a working multiplayer WebXR prototype using A-Frame + AR.js + networked-aframe to place animated Pokemon models in a scene, sync position/rotation across two laptop sessions and one mobile in real time via adapters to WebSocket/real‑time DBs, and use glTF for smaller animated assets with the glTF animated models workflow. Uses A-Frame Inspector and custom pattern markers generated from images so markers scale, but performance drops when dozens of entities and textures are loaded. Custom image markers

AI-written summary · about

  1. 0:00Start
  2. 3:22Experience with Virtual Reality
  3. 5:39Web Vr
  4. 17:05Pokemon Go
  5. 17:53Air Chess
  6. 20:14Gltf Models
  7. 21:59Preset Markers
  8. 24:22Performance
  9. 25:01Google Tilt Brush
  10. 25:13Htc Vive
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