Multiplayer Games with WebXR
summary
Builds a working multiplayer WebXR prototype using A-Frame + AR.js + networked-aframe to place animated Pokemon models in a scene, sync position/rotation across two laptop sessions and one mobile in real time via adapters to WebSocket/real‑time DBs, and use glTF for smaller animated assets with the glTF animated models workflow. Uses A-Frame Inspector and custom pattern markers generated from images so markers scale, but performance drops when dozens of entities and textures are loaded. Custom image markers
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chapters (10)
- 0:00Start
- 3:22Experience with Virtual Reality
- 5:39Web Vr
- 17:05Pokemon Go
- 17:53Air Chess
- 20:14Gltf Models
- 21:59Preset Markers
- 24:22Performance
- 25:01Google Tilt Brush
- 25:13Htc Vive
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