Computation in Graphics Applications
summary
Demo shows Blender used for real computation: Blender’s node compositing system runs array-style math to build a Mandelbrot, implemented by chaining roughly 16 manual iterations (slow without GPU but it renders). UI hooks expose Python scripting to add generators and UI buttons. Node graphs stay non‑Turing‑complete so renders are bounded and memory is predictable, while the integrated game engine proves Turing completeness by simulating a physical Turing machine that runs indefinitely.
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chapters (5)
- 0:00Start
- 0:46Blender
- 13:14Calculate a Hypotenuse of a Triangle
- 22:25Mandelbrot Set
- 27:23Nonterminating Turing Machine
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