Making things with maths
summary
Shows how math turns small building blocks into working visuals and tools using WebGL Canvas Web Audio and GLSL, with live examples like a 1KB demo that produces glow and 3D, Bezier and bicubic surfaces built from linear interpolation with 16 control points, procedural folding that folds space 15 folds to make hybrid fractals, a simple physics integrator that reproduces the Brazil nut effect, and a workflow built on mathbox.js to render assets for scenes of up to 200 billion pixels
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chapters (11)
- 0:00Math as creative weapon
- 3:59School math fails creatives
- 7:54Math is play not rigid
- 11:08Bézier curves with vectors
- 17:52Curves to surfaces and 3D
- 20:21Procedural generation beyond
- 26:22Folding space and fractals
- 31:17Sculpting formulas like clay
- 37:44Value noise for landscapes
- 41:00Physics engines as math
- 49:26Math tools and toys
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