~/talk

Rider Tips and Tricks for Unity Development

Talkat JetBrains GameDev Days 2024 · 2024-10-09..10-10· [dotnet]
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slides:none on file

Adds double jump and three lives to a Unity sample, implements a shader that changes color by speed and alpha by health, and wires health to material properties so the avatar becomes transparent when hurt. Uses Rider to spot 300–400 B/frame allocations in Update, fixes string-to-property allocations with Shader.PropertyToID and eliminates per-frame GC by reusing MaterialPropertyBlock, converts costly Raycast calls to nonalloc versions, and uses an allocation viewer and Shader variant branch highlighting to find and fix hot-path issues.

AI-written summary · about

  1. 0:00Introduction and gameplay
  2. 1:33Player character improvements
  3. 3:33Shader visual feedback
  4. 6:52Code optimization in Rider
  5. 11:46Performance profiling
  6. 15:26Heap allocation debugging
  7. 20:18Resolving runtime errors
  8. 23:26Advanced Rider features
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