Debugging Unity Games With Rider
summary
JetBrains Rider connects to Unity and shows practical debugging: collection visualizers display arrays and tables with filters and plots, a texture viewer renders Texture2D/RenderTexture values, and custom breakpoints include conditions, hit counts, log actions and Unity post points that pause from the editor. The immediate window mutates variables to reach unreachable branches, decompiled external sources accept breakpoints, and experimental IL2CPP debug support generates virtual link.xml to preserve symbols; live demo has a few glitches but core features work.
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