Collectively creating interaction
summary
Interactive game-performance called Goddess of the Night is built for 12–15 year olds at Uppsala, with six animal-based groups, three actor game-masters and talking objects (a doll housing a speaker and radio receiver). Creation uses anonymous Google Docs co-writing, sign-language-like gesture systems, carpenters’ workshop collaboration and iterative playtests with several hundred students. The result is a non-hierarchical shrine-filled black-box set and rule framework that iterates from player feedback and successfully integrates institution staff into the creative process.
AI-written summary · about
chapters (9)
- 0:00Introduction to artist
- 1:11Noctem Godina project overview
- 3:12Interactive temple design
- 6:28Collaborative collective process
- 8:55Non-hierarchical collaboration
- 10:04Creative framework methods
- 13:25Iterative playtesting approach
- 14:53Institutional collaboration
- 15:57Closing and contact
related talks
03mStage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances
03mHumanizing Artifacts: An Educational Game For Cultural Heritage Artifacts and History Using Gener...
44mDesigning Socially Impactful Digital Experiences
59mThe Evolution of the Player Interface.
15mA Canvas for Participation-Centered Game Design
21mDesigning for play and friction in a fast-paced world
08mParticipatory Design of an Embodied Mixed Reality Experience Aimed to Assessing Individual and Co...
01h 03mCreativity: The Indie Way.
