Making Americans touch eachother
summary
A Nordic-style LARP called End of the Line arrives in New Orleans and faces US players who avoid touching and treat play as competitive. Designers build a mandatory 90‑minute workshop that ramps from eye contact and handshakes to shoulder huddles and simulated bites, teaches a two-step content negotiation (out‑of‑character consent then agreed play style), and borrows bullet-time consent for slow physical moves where appropriate. Organizers staff an open table for informal interviews, adapt rules on the fly, and achieve collaborative trust so participants physically and emotionally engage.
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chapters (16)
- 0:00Introduction
- 1:00What does your company do
- 2:00Hamlet
- 3:00White Wolf
- 4:00World of Darkness
- 7:00Nordic Lab
- 8:00The Lab
- 9:00Challenges
- 10:00Goals
- 12:00icebreaker
- 13:00social norms
- 14:00Im consent
- 15:00Negotiation
- 17:00Feeling safe
- 18:00Point systems
- 19:00Informal conversations
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