Build 3d experiences using Jetpack XR
summary
Jetpack XR is a layered toolkit: ARCore for Jetpack, Jetpack Compose for XR, Jetpack SceneCore and Material for XR, each used here to add concrete features — Home Space vs Full Space switching, persistent anchors, and device support beginning with Samsung Galaxy XR (UK availability in July). The demo shows spatial panel layouts with orbiters, subspace modifiers (offset, rotation, fillMaxSize), transform/movable/resizable behavior, spatial glTF model loading and introspection (assets or URLs) and stereoscopic 180/360 video via ExoPlayer.
AI-written summary · about
chapters (13)
- 0:00Introduction
- 0:23What is Android XR?
- 3:21Jetpack XR libraries for immersive experiences
- 4:56Adding spatial capabilities to a 2D app
- 6:04App spaces: Home Space and Full Space
- 8:18Material Design for XR
- 9:08Subspace for fine-grained control
- 10:16Spatial panels and Orbiters
- 11:51Subspace modifiers
- 15:153D models, animations, and glTF introspection
- 18:13Spatial external surfaces and stereoscopy
- 20:42Android XR Developer Catalyst Program
- 21:16Session recap
related talks
22mBuild 3d experiences using Jetpack XR
32mPrepare for Android XR with Quick Wins and Powerful Features
21mExtending Android XR’s Reality
32mExtending Jetpack Architecture into 3D General Computing
43mInstant XR: Just Add Browser
43mWebXR, if X = how?
23mBuilding Engaging Immersive Experiences
42mSo I tried to port my app to Android XR 🕶️
