~/talk

Build 3d experiences using Jetpack XR

Talkat Google I/O Connect Berlin 2026 · on Saturday, 2026-06-27· [android, webxr]
slides:none on file

Jetpack XR is a layered toolkit: ARCore for Jetpack, Jetpack Compose for XR, Jetpack SceneCore and Material for XR, each used here to add concrete features — Home Space vs Full Space switching, persistent anchors, and device support beginning with Samsung Galaxy XR (UK availability in July). The demo shows spatial panel layouts with orbiters, subspace modifiers (offset, rotation, fillMaxSize), transform/movable/resizable behavior, spatial glTF model loading and introspection (assets or URLs) and stereoscopic 180/360 video via ExoPlayer.

AI-written summary · about

  1. 0:00Introduction
  2. 0:23What is Android XR?
  3. 3:21Jetpack XR libraries for immersive experiences
  4. 4:56Adding spatial capabilities to a 2D app
  5. 6:04App spaces: Home Space and Full Space
  6. 8:18Material Design for XR
  7. 9:08Subspace for fine-grained control
  8. 10:16Spatial panels and Orbiters
  9. 11:51Subspace modifiers
  10. 15:153D models, animations, and glTF introspection
  11. 18:13Spatial external surfaces and stereoscopy
  12. 20:42Android XR Developer Catalyst Program
  13. 21:16Session recap
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