Prepare for Android XR with Quick Wins and Powerful Features
summary
Galaxy XR devices arrive and the Jetpack XR SDK is live in developer preview with over 50 published made‑for‑XR apps; use Jetpack Compose for XR (subspace composables, modifiers, spatial panels, orbiters, spatial elevation) in Android Studio and the XR emulator to run and test without hardware. Load glTF/glb models (Scene Viewer XR or Scene Core), call startAnimation, and use the new material API to set PBR params and setMaterialOverride at runtime. ARCore for Jetpack XR provides anchors and hand tracking with 26 joint poses; Media3 supports quad/sphere/hemisphere playback.
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chapters (11)
- 0:00Android XR potential
- 2:14Jetpack XR SDK overview
- 5:51Homespace vs full space
- 8:18Spatial panels for 3D UI
- 11:36Orbiters for UI control
- 14:253D models with glTF
- 18:41Custom materials for 3D
- 20:30Virtual environments
- 23:18AR Core integration
- 26:06Immersive media playback
- 29:38Next steps
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