~/talk

Build 3d experiences using Jetpack XR

Talkat I/O Connect Berlin 2026 · on Thursday, 2026-06-25· [android, webxr]
slides:none on file

Android XR runs on devices like Samsung Galaxy XR (first device, shipped October last year, >100 apps) and uses Jetpack XR layers: ARCore for Jetpack, Jetpack SceneCore, Jetpack Compose for XR, and Material for XR. Examples: Calm reuses Compose and builds an orbiter menu day one and a core experience in ~2 weeks; spatial panels, orbiters and subspace modifiers handle placement/rotation/resize; spatial glTF models support PBR and animations with introspection; persistent anchors save real-world placements; spatial external surfaces + ExoPlayer enable stereoscopic 180/360 video.

AI-written summary · about

  1. 0:00Introduction
  2. 0:23What is Android XR?
  3. 3:21Jetpack XR libraries for immersive experiences
  4. 4:56Adding spatial capabilities to a 2D app
  5. 6:04App spaces: Home Space and Full Space
  6. 8:18Material Design for XR
  7. 9:08Subspace for fine-grained control
  8. 10:16Spatial panels and Orbiters
  9. 11:51Subspace modifiers
  10. 15:153D models, animations, and glTF introspection
  11. 18:13Spatial external surfaces and stereoscopy
  12. 20:42Android XR Developer Catalyst Program
  13. 21:16Session recap
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