~/talk

3D Rendering, the Grand Illusion Explained

TalkinFrenchat Devoxx France 2022 · 2022-04-20..04-22· [computer-vision]
links:none on file
slides:none on file

Covers how 3D rendering turns vertex/triangle lists into pixels using matrix transforms (object→world, world→camera/projection), normalization for resolution, and rasterization that interpolates attributes. Shows a 4,823‑vertex model exported from tools like Maya/Blender into GPU shaders (C‑like vertex and fragment programs), and explains textures/normal maps, ambient+diffuse+specular lighting, and post‑processing (anti‑aliasing).

AI-written summary · about

  1. 0:00Introduction
  2. 0:41Presentation
  3. 1:303D Object
  4. 1:43Vertex
  5. 3:05Object Space
  6. 4:14Camera Space
  7. 7:22Color
  8. 7:58Texture
  9. 8:58Lights
  10. 10:29Materials
  11. 11:28Conclusion
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.