~/talk

Real-time Player Ranking for a Multicloud Game with Quarkus and Infinispan

TalkinFrenchat Devoxx France 2022 · 2022-04-20..04-22· [data-engineering, cloud-infrastructure]
github:karesti
slides:none on file

Shows using Quarkus with Infinispan (an in-memory distributed cache) to compute and update player rankings for a naval game in real time across a multi-cloud deployment spanning three continents. Describes using Infinispan features — distributed search and cross-datacenter backups — to build a high-performance service that delivers real-time statistics.

AI-written summary · about

  1. 0:00Introduction
  2. 1:09Game overview
  3. 3:20Ranking challenges
  4. 4:48Infinispan scalability
  5. 7:36Protobuf serialization
  6. 11:25Cross-site replication
  7. 13:33Live demo
  8. 22:59Q&A
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