Real-time Player Ranking for a Multicloud Game with Quarkus and Infinispan
summary
Shows using Quarkus with Infinispan (an in-memory distributed cache) to compute and update player rankings for a naval game in real time across a multi-cloud deployment spanning three continents. Describes using Infinispan features — distributed search and cross-datacenter backups — to build a high-performance service that delivers real-time statistics.
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chapters (8)
- 0:00Introduction
- 1:09Game overview
- 3:20Ranking challenges
- 4:48Infinispan scalability
- 7:36Protobuf serialization
- 11:25Cross-site replication
- 13:33Live demo
- 22:59Q&A
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