Fantasy Game Consoles
summary
Compares three concrete fantasy consoles and what you can actually build: Lua-based Pico-8 ($15, free with export limits) forces an 8K token limit and exports games as a tiny PNG cartridge (~80KB) with an integrated editor, sprite/map/sound tools; TIC-80 is open source, multi-language and larger feature set; WASM-4 is an SDK with an LLVM toolchain, ~64KB linear RAM, 1KB persistent storage and only 11 VM calls, so you must implement math and systems yourself.
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chapters (8)
- 0:00Game Boy and Game Gear intro
- 3:11Memory mapping on Game Boy
- 5:18What are fantasy consoles?
- 7:28Nostalgia and dev limits
- 8:09Exploring Pico-8
- 10:39Tick-80 vs Pico-8
- 11:22VASM-4 for engineers
- 13:10Recommendations and closing
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