Coding a Disability Inclusive World: 3 Stories
summary
A demo social network using pictograph social network design lets low‑literacy users find local pubs; a prototype cloth-based digital agenda syncs with cheap phones, triggers emergency calls and reminders, and enables banknote transfers for outings; implementations pair text-to-speech with iconography because 2014 trials show photos confuse users while icons plus audio work; low‑end Android testing keeps performance and security acceptable; gamified learning increases engagement for autistic teens; a reminiscence photo feed plus human‑in‑the‑loop fallback supports dementia and brain‑injury users.
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chapters (18)
- 0:00Introduction and context
- 3:32John's story and challenges
- 5:06Software accessibility strategies
- 7:52Bridging the digital gap
- 14:33John's success in 2030
- 16:45Lisa's story and challenges
- 18:24Autism and design principles
- 23:06Implementation for autism support
- 28:48Lisa's success in 2030
- 31:36Kim and Dave's story
- 32:47Needs for brain injury and dementia
- 35:13Design techniques for cognitive support
- 38:38Persona mapping
- 41:52User research methodologies
- 42:47Integrating insights into development
- 46:15Mapping specific persona needs
- 50:21Kim and Dave's success in 2030
- 52:22Q&A and concluding thoughts
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