~/talk

An Introduction to Residuality Theory

Talkat CPH DevFest 2024 · 2024-08-26..08-30· [frontend-architecture]
slides:none on file

Residuality theory models software as sequences of leftover systems — residues — and claims architects should train systems to survive unknown events rather than predict them. It uses random simulation (Monte‑carlo style darts) plus Calman random Boolean networks (n=100,000 → ~317 attractors observed) to find attractors, then an incidence‑matrix contagion analysis to expose invisible coupling. Example: an EV‑charger system adds ALPR, redundancy and billing changes and survives messy Xs like “icing” and vandalism. A measurable residue index (y−x / #stressors) proves improvement.

AI-written summary · about

  1. 0:00Software architecture challenges
  2. 1:28Time change in architecture
  3. 3:55Missing unit of architecture
  4. 7:01Ordered vs disordered systems
  5. 10:30Complexity science in software
  6. 13:18Random simulation in systems
  7. 14:21Kauffman networks and attractors
  8. 21:53Two-step algorithm in engineering
  9. 23:40Residuality theory basics
  10. 26:31Complex business environments
  11. 29:18Residues as architecture unit
  12. 33:56Stress testing with examples
  13. 39:59Criticality over correctness
  14. 43:30Contagion analysis
  15. 48:28Proving architectural improvements
  16. 50:55Residuality vs traditional methods
  17. 53:03Summary and learning
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