Livestream | Day 2, theater 2
summary
ART shows concrete gains: heap compaction and a thread‑local bump allocator make allocations up to 18× faster versus Dalvik and save ~30% device memory, and a ray‑tracing demo runs in 47s on KitKat but 100–500ms on O (two orders of magnitude). Text measurement uses PrecomputedText to cut layout time (roughly 20× in the sample). Emulator Quick Boot and snapshots bring boot time down to about 1s and ADB push to ~0.5s versus seconds on real devices. Google’s testing stack reports virtual device stability at 99.9999% and snapshots trim test time ~30%.
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chapters (11)
- 0:00Start
- 20:10Trash Talk
- 1:09:16Use Android Text Like a Pro
- 1:29:15Files for Miles: Where to Store Them All?
- 1:59:33Deep Dive into the ART Runtime
- 3:53:48Android Emulator Deep Dive
- 4:43:28Vitals: Past, Present & Future
- 5:05:41Re-stitching Plaid with Kotlin
- 5:34:23Getting the Most from the New Multi-Camera API
- 6:44:22Deep Dive into Android Studio Profilers
- 7:34:18Testing Android Apps at Scale with Nitrogen








