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Keynote: Android Development

Talkat DevFestMN 2016 · on Saturday, 2016-02-06· [android]
slides:none on file

Platform claim: Android’s reality is constrained — about 1.4 billion 30-day actives across ~4,000 distinct devices, and 50 billion installs per year — so memory, CPU and GPU limits drive correctness and UX choices. Runtime specifics: ART cuts GC pauses from ~20–30 ms to ~3–5 ms but GC-for-all pauses still freeze the UI when allocations fragment the heap. Practical tools and fixes include allocation tracker (DDMS/Android Studio Monitor), test on 512 MB devices, keep APKs small, cache for flaky networks, and read the “understanding the mobile context” series (Slides: https://sites.google.com/site/android...).

AI-written summary · about

  1. 0:00Welcome
  2. 5:39Introducing Chad
  3. 8:13Android challenges
  4. 12:03User expectations
  5. 14:55Memory limits
  6. 21:40Memory equals performance
  7. 23:05Garbage collection
  8. 28:19Hardware diversity
  9. 31:27Dalvik vs ART
  10. 35:57UI thread bottlenecks
  11. 37:40Storage and network
  12. 40:51Best practices
  13. 42:43Q&A
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