Developing Apps for Project Tango
summary
Builds a working AR/VR prototype in Java on Android Studio using Project Tango Java SDKs, combining motion tracking (6‑DOF poses) with depth point clouds to hit test taps into real planes, convert Tango poses into OpenGL transforms, and render with Rajawali; models come from Blender exported as OBJ/MTL and animated or placed (demo drops a plane, cube, sphere). Depth sensing proves usable only to about 4–5 meters, Tango services are resource‑hungry and Rajawali/Tango versions can mismatch, but the demo runs.
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chapters (22)
- 0:00Start
- 3:01Technical Bits
- 4:49Polling Methods
- 6:19Geometry
- 7:05Gimbal Lock
- 7:46Depth Perception Api
- 8:50Scene Overlay
- 9:13Code
- 9:44Tango Update Listeners
- 15:11Rajawali Renderers
- 16:35Materials
- 17:57Posing Objects in a Scene
- 21:11Update Render
- 22:10Adding Virtual Objects
- 22:26Models
- 23:45Blender
- 26:14Change the Texture
- 26:36Export
- 33:34What's Next
- 34:08Updated Vr Sdk
- 34:36How To Build a Cardboard App
- 41:45Questions








