Isaac Roseboom
where else to find them
no profile links on file
what they talk about
all 5 in the filters
where they keep going back
- Pocket Gamer Connects London2 editions2018–2019
all 4 in the filters
on a stage with
- Aaron Ludlowonce
- MARTIN KWADNIConce
- NICK HARPERonce
who talks about the same things
- Oscar Clark45 talks
- Oliver Kern7 talks
- Martine Spaans15 talks
- Stephen Lee7 talks
- Nick Murray11 talks
- DAVE BRADLEY18 talks
| title | conference | date |
|---|---|---|
| 80% data, 20% luck – How to make profitable games in 2019 | Pocket Gamer Connects San Francisco 2019 | 2019-06-18 |
deltaDNA shows platform data from thousands of games: App Store revenue grows ~30% from 2016 to 2018 while top‑10 share falls from 61% to 34%, mid‑tier titles… | ||
| 80% data, 20% luck – How to make profitable games in 2019 | Pocket Gamer Connects Seattle 2019 | 2019-05-13 |
Mobile games shift from hit-or-mush to measurable, sustained growth with concrete numbers: global iOS revenue grows ~30% 2016–2018 while share in top ten falls… | ||
| 80% data, 20% luck – How to make profitable games in 2019 | Pocket Gamer Connects London 2019: Growth | 2019-01-21 |
deltaDNA shows mid‑tier mobile revenue grows from about $8B in 2016 to $11B in 2018 with 31% of that growth coming outside the top 100, while seven of the top… | ||
| 7 post-launch CRM strategies you need to know to maximise game revenues | Pocket Gamer Connects Helsinki 2018 | 2018-09-11 |
DeltaDNA platform data shows about 70% of daily revenue comes from players who installed over a month ago and 60% from those over three months, while 30% of… | ||
| What is the one feature modern F2P games cannot succeed without? | Pocket Gamer Connects London 2018 | 2018-01-22 |
Argues that the single must-have is a game that’s actually fun to play, backed by a live-ops system of weekly events and predictable schedules that sustain… | ||
| nothing matches | ||