When Software Delivery Goes Wrong
summary
Starts a hobby iOS project that sat in development for five years, then builds a Wordle clone (one month) and adds help, EULA and in‑app purchases (another month). Submits repeatedly over eight months, hits three initial rejection reasons, spends five rounds on a missing locale EULA field and ends up at the 13th rejection for “leveraging Wordle’s popularity.” Uses TDD for game logic but can’t automate or test in‑app purchases, lacks continuous integration, abandons App Store and pivots to beta testing and Android.
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