~/talk

Hardware is hard(er): designing for distributed UX in IoT

Talkat YConf 2021 · on Thursday, 2021-10-07· [ux-and-product-design]
slides:none on file

Argues that IoT mixes the constraints of hardware and cloud software and gives concrete trade-offs: gas meter 30-minute reads vs electricity live data, LIFX vs Hue hub logic, and failure modes like a drone losing power or Canary removing cloud features. Shows hands-on tools and practices that worked: storyboards and service blueprints, Mural workshops, weekly demos, and mapping onstage/backstage flows. Useful if wanting concrete examples of what was built, why some designs fail, and how teams actually coordinate.

AI-written summary · about

  1. 0:00Intro
  2. 1:35Claires background
  3. 2:26What is IoT
  4. 3:10Hardware enabled services
  5. 4:49Hardware vs software
  6. 6:55IoT products are interconnected
  7. 9:09IoT complexity
  8. 9:51UX layers
  9. 12:19Technology
  10. 12:47Technical Architecture
  11. 14:47Connectivity patterns
  12. 16:51Proposition
  13. 17:17Understanding user value
  14. 18:40Thinking about risks
  15. 20:37Benefits outweigh risks
  16. 21:46Design angle
  17. 23:17Consistency
  18. 24:40Crossdevice interactions
  19. 28:49A story about team collaboration
  20. 30:17The importance of team collaboration
  21. 30:44How to facilitate collaboration
  22. 32:14Blueprint in service design
  23. 34:24What can you do
  24. 35:21How can you help
  25. 36:59Book competition
  26. 38:24Paper citation
  27. 44:59Remote working
  28. 47:44Whats good for engineers
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