~/talk

Audiovisual Programming Workshop by Charlie Roberts. Part 1.

Talkat Web Audio Conference 2019 · 2019-12-04..12-06· [creative-coding]
links:none on file
slides:none on file

Live shader coding shows how tiny GLSL fragment programs (often ~13–14 lines) run once per pixel on the GPU, using uniforms like time and a UV position to make oscillators and striped patterns. The demo uses the web tool the force (per-keystroke recompilation you can freeze by injecting errors), references higher-level layers Hydra and marching Jas, and demonstrates how audio meters or CPU-updated uniforms sync sound to visuals in realtime.

AI-written summary · about

  1. 0:00Introduction to audiovisual programming
  2. 3:14What are shaders
  3. 12:31Live shader programming demo
  4. 23:48Building a simple oscillator
  5. 25:26Using pixel positions for effects
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