~/interview

A Conversation with Will Wright

Interviewat Web 2.0 Expo San Francisco 2009 · 2009-03-31..04-03· [game-development]
links:none on file
slides:none on file

Spore mixes accessible creation tools and automatic sharing to build a massively single-player ecosystem with around 100 million user-generated assets stored server-side and exposed via an open API. User content becomes a community data set that populates other players’ worlds asynchronously, enabling off-platform apps and experiments. The launch includes a corporate DRM decision later patched, plus explicit interest in motion and location inputs, real-world data mapping, educational uses, and microtransaction-style monetization.

AI-written summary · about

  1. 0:00Introduction to Will Wright
  2. 1:06The design philosophy of Spore
  3. 2:53Games as tools for expression
  4. 5:04Navigating DRM and controversy
  5. 6:15Evolving game distribution
  6. 9:59Lessons from virtual worlds
  7. 11:57Identity and digital interaction
  8. 15:47Monetization and business models
  9. 18:37Non-immersive gaming trends
  10. 21:02Community-driven development
  11. 22:32Gaming as an educational tool
  12. 26:17Simulations and reality
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.