~/talk

Adam: The Mirror

Talkat Unite Austin 2017 · 2017-10-03..10-05· [creative-coding]
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Oats Studios describes making Adam: The Mirror in Unity by photogrammetry scanning an abandoned mine with 35,000 photos, rebuilding a 3D mesh, then matching a mocap volume so actors walk real bumps; performance capture uses a 9-camera 60fps array turned into streaming geometry (not blendshapes) into a real‑time engine running on a GTX 1080 at 30fps, aiming for final‑product real‑time rendering and DLC asset releases.

AI-written summary · about

  1. 0:00Intro
  2. 0:41Meet Neill and Chris
  3. 1:14Oats Studios
  4. 2:10Why Oats
  5. 2:55What is Adam
  6. 8:45RealTime
  7. 10:40Lambic
  8. 12:10Accessibility
  9. 13:20The YouTube Generation
  10. 14:28Steam and DLC
  11. 15:17Free Shorts
  12. 16:01Patreon
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