Adam: The Mirror
summary
Oats Studios describes making Adam: The Mirror in Unity by photogrammetry scanning an abandoned mine with 35,000 photos, rebuilding a 3D mesh, then matching a mocap volume so actors walk real bumps; performance capture uses a 9-camera 60fps array turned into streaming geometry (not blendshapes) into a real‑time engine running on a GTX 1080 at 30fps, aiming for final‑product real‑time rendering and DLC asset releases.
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chapters (12)
- 0:00Intro
- 0:41Meet Neill and Chris
- 1:14Oats Studios
- 2:10Why Oats
- 2:55What is Adam
- 8:45RealTime
- 10:40Lambic
- 12:10Accessibility
- 13:20The YouTube Generation
- 14:28Steam and DLC
- 15:17Free Shorts
- 16:01Patreon
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