Unite Austin 2017
| title | author | length |
|---|---|---|
| The Unity Awards | Dan Adams | 08m |
Overview of the Unity Awards winners process and highlights from 2017 with concrete numbers and examples: curators review over 600 submissions across game and… | ||
| Underworld Ascendant | Nate Wells | 09m |
Underworld Ascendant positions itself as a modern spiritual successor to Ultima Underworld, built in Unity with heavy reliance on the Asset Store and… | ||
| Adam: The Mirror | Neill Blomkamp, Chris Harvey | 18m |
Oats Studios describes making Adam: The Mirror in Unity by photogrammetry scanning an abandoned mine with 35,000 photos, rebuilding a 3D mesh, then matching a… | ||
| OctaneRender Updates | Jules Urbach | 09m |
OctaneRender plugs into Unity with play mode support and a new live GPU baking (~2 seconds for full-scene GI on a laptop) that writes into Unity lightmaps… | ||
| Unity Solutions: Customer-oriented R&D | Brett Bibby | 11m |
Unity frames R&D around concrete customer problems and reports real scale: half a million projects edited monthly across 30+ platforms. Development work… | ||
| Google ARCore | Jared Finder | 10m |
ARCore is a Developer Preview that runs today on Pixel and Samsung S8 and ships a Unity SDK for Unity 2017.2 (beta 11 or later). It replaces Tango’s extra… | ||
| Crowfall | J. Todd Coleman, Mike McShaffry | 10m |
Crowfall claims a win-able “Throne War MMO” with seasonal campaign worlds that last months until one side dominates, about 45,000 backers and 24/7 testing, and… | ||
| Xbox Live Creators Program | Andrew Parsons | 09m |
Open program lets any developer publish UWP games with Xbox Live features on Windows 10 and Xbox One, using Unity 2017 and retail consoles via the Dev Mode app… | ||
| New 2D Tools in 2017.2 | Rus Scammell | 11m |
Unity 2017.2 introduces a Tilemap system that lets you paint grid levels and automatically generates accurate collision by deriving physics shape data from… | ||
| Interactive Tutorials and Gamekits | Aurore Dimopoulos | 10m |
R&D content team publishes hands-on learning assets including the example endless runner Trash Dash (live on iOS, Google Play and the Asset Store, proceeds to… | ||
| DreamWorks Voltron VR Chronicles | Jaime Bencia | 09m |
Digital Domain and DreamWorks build Voltron VR Chronicles as a cinematic plus interactive VR episode where players pilot the Blue Lion as Lance, solve onboard… | ||
| Cadillac Virtual Showroom | Rob Spierenburg | 11m |
Join Unite Austin Live hosts Will Goldstone and Sarah Stumbo as they speak to Rob Spierenburg (All Things Media) about the Cadillac Virtual Showroom… | ||
| Vuforia | Jay Wright | 10m |
Vuforia is now native inside Unity 2017.2 and ships model targets that recognize objects by shape using a 3D model (breakthrough combining conventional… | ||
| Xbox One X | Phillip Profitt, Andrew Dennison | 11m |
Xbox One X dev kits run native 4K and HDR with almost four times the GPU power of the original, include more than double the memory for profiling, an SSD for… | ||
| Google Blocks | Ian MacGillivray | 10m |
Free app for HTC Vive and Oculus Rift that makes 3D content creation accessible, not by replicating Blender but by restricting choices so results look good… | ||
| Antigraviator | Mike Coeck | 11m |
Antigraviator is a fast, futuristic racer in the Wipeout / F-Zero tradition built by a four-person studio that started as a student project and goes full-time… | ||
| Unity Connect | Mark Popplemeier | 10m |
Unity Connect launches 11 months ago and positions itself as a single hub for portfolios, articles and job posts with free portfolio tools, migrated Made With… | ||
| Super Lucky's Tale | David Calkins | 13m |
Super Lucky's Tale is a full 3D sequel built in Unity 5.6 for Xbox family consoles and Windows 10, aiming for 4K 60Hz flatscreen performance rather than VR… | ||
| Unity Analytics | Mark Choi, Marc Tanenbaum | 10m |
Unity Analytics explains concrete tools and outcomes: live remote settings let developers push configuration changes without releases (used on Final Fantasy 15… | ||
| Windows Mixed Reality | Chris White | 09m |
Microsoft offers several Windows Mixed Reality headsets from Dell, HP, Lenovo, Acer and a new Samsung model with an OLED panel and higher vertical field of… | ||
| Global Evangelism Events | Carl Callewaert, Ashley Alicea | 09m |
Evangelism describes a program that seeds local communities by running two-track, full-day mini-conferences called Unity Developer Days in specific cities —… | ||
| Unite Austin Live - Day 1 - Neill Blomkamp (ADAM: The Mirror), Google, Microsoft, OTOY, MWU & more | Neill Blomkamp | 02h 07m |
Live demos and concrete numbers: ADAM: The Mirror runs real-time performance capture on a GTX 1080 at ~30fps using photogrammetry (≈35,000 photos) and… | ||
| Unite Austin Live - Day 2 - Vuforia, Microsoft, Google, MWU Showcase, and more | Will Goldstone, Sarah Stumbo, Rob Spierenburg, Jay Wright, Phillip Profitt, Andrew Dennison, Ian MacGillivray, Mike Coeck, Mark Popplemeier, David Calkins, Mark Choi, Marc Tanenbaum, Chris White, Carl Callewaert, Ashley Alicea | 02h 15m |
Live compilation of demos and tooling updates: Cadillac VR showroom driving sales (deployed in dealerships), a Voltron VR piece that mixes 70% story 30%… | ||
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