Eye Tracking (a Deep Learning Approach)
summary
A practical walkthrough of building an eye-tracking system using deep learning: collecting and labeling training data, engineering the preprocessing and model iterations, and integrating the model into a usable product that lets users control the mouse with their gaze. The talk emphasizes the many small engineering subtasks and pitfalls that affect accuracy and shows the gap between theoretical models and real-world usability, arguing that pragmatic engineering trade-offs can yield satisfactory performance even if not perfect.
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chapters (10)
- 0:00Introduction
- 2:27Eye tracking and uses
- 11:24Game data generation
- 15:16Image processing and facial points
- 20:17Deep learning model for eye tracking
- 23:17Testing and practical apps
- 27:48Lessons learned and biases
- 32:03User experience and expectations
- 35:56Conclusions and recommendations
- 40:09Q&A
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