Cybersecurity in Video Games
summary
The talk explains cybersecurity risks targeting videogame players, such as trojans disguised as game files that steal, encrypt or destroy data, and the harvesting of personal and biometric player data. It describes applied cybersecurity measures (noting GDPR requirements) as essential defenses to prevent these intrusions, data thefts and hacks.
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chapters (11)
- 0:00Cybersecurity introduction
- 1:44Ransomware explained
- 4:11Ransomware as a game
- 9:30Anti-piracy systems
- 13:23Piracy legal risks
- 17:30Black market assets
- 22:11Discord malware risks
- 24:43Malware in pirated games
- 34:43Malware from game deaths
- 37:12Advice for devs & players
- 41:08Q&A
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