MoodleXR: A Next-Generation Open-Source Platform for Immersive Learning
summary
A feasibility study proposes turning Moodle into an immersive platform that streams VR/AR through a browser using WebXR streaming built with Blender Unity GDevelop and three.js, stores assets in Nextcloud, scales with Kubernetes, and stays vendor-free (Vive Wave support for headsets but desktop/tablet/phone delivery). Cloud-only deployment emphasizes GDPR compliance, SSO MFA and RBAC; analytics use Matomo and H5P to create adaptive learning paths while Rocket.Chat/Discourse add social features. No production rollout yet.
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chapters (14)
- 0:00Introduction and speaker intro
- 0:23What is MoodleXR project
- 1:32Open source benefits for MoodleXR
- 2:36Moodle foundation and features
- 4:03Technical pipeline for VR/AR content
- 5:30Accessibility and scalability plans
- 6:32Analytics and adaptive learning
- 7:57Social learning and peer recognition
- 9:03Security and compliance features
- 10:29Device compatibility challenges
- 11:13Training for educators and trainers
- 12:16Industry applications and benefits
- 13:26Academic impact and outcomes
- 14:30Open source advantages summary
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