~/talk

Welcome to Authentication Hell

Talkat RubyConf 2026 · 2026-07-14..07-16· [security, game-development]
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Browser game DragonRuby runs inside an iframe compiled to WebAssembly and triggers real Rails authentication flows (passwords, ROTP one‑time codes, WebAuthn/passkeys via the webauthn gem). Collision detection in a 60fps tick starts async network requests, Rails stores a session record and streams a toast via Turbo, the game polls the status to freeze/unfreeze the player. Demo mostly works; a DragonRuby runtime bug is fixed via Discord, and the game is available at authenticationhell.com.

AI-written summary · about

  1. 0:00Authentication Hell intro
  2. 2:54Childhood games to auth hell
  3. 5:45Gameplay and theme
  4. 8:11DragonRuby engine
  5. 13:30DragonRuby in Rails
  6. 15:15Building with AI
  7. 18:01Game auth flow
  8. 22:51Handling one-time passwords and passkeys
  9. 24:58Takeaways
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