~/talk

Reinforcement Learning using Generative Models for Continuous State and Action Space Systems

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Algorithm RandPaul uses a generative simulator, empirical Bellman updates and an actor‑critic with randomized shallow nets (only last layer learned) and sample averages N_Q, N_pi, M and J_Q/J_pi. Theory gives nonasymptotic L1 error bounds with sample complexity ~epsilon^{-2} and log(1/delta) dependence. Implementation runs on a Minitaur PyBullet quadruped, beats random search, matches PPO in reward but requires 10–12 hours more training, while DDPG underperforms. L2 function fitting produces the deployable Q and policy.

AI-written summary · about

  1. 0:00Introduction
  2. 2:21Autonomous Systems
  3. 3:55Model Free Approaches
  4. 5:18Reinforcement Learning
  5. 6:39Optimal Value Function
  6. 9:09Continuous State Space
  7. 11:20Actor Critic Architecture
  8. 13:53Neural Networks
  9. 16:21Policy Evaluation
  10. 22:52Theorem
  11. 24:27Does it work
  12. 27:50Conclusion
  13. 30:56Questions
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