~/talk

Modding videogames with Python and Blender

Talkat PyOhio 2016 · 2016-07-30..07-31· [python, creative-coding]
links:none on file
slides:none on file

Shows concrete code using Python 3.5 and Blender’s bpy API to create meshes, change object attributes, and pack/unpack binary model files with the struct module. Demonstrates an importer/exporter that reads MD2 / Quake 2 geometry, bones and UVs from packed files, imports full models and levels into Blender, and writes them back; claims ~99% of games are closed source so reverse engineering is required. Notes animations are the hardest bit but the scripts and workflow shown do work for modeling, texturing and basic modding.

AI-written summary · about

  1. 0:00Intro
  2. 3:50Why this talk
  3. 5:27What is game modder
  4. 8:55Blender community
  5. 11:01Python
  6. 11:28Blender
  7. 12:43Object inspection
  8. 19:21Mesh
  9. 25:43Redistricting
  10. 26:18Data Structures
  11. 38:33Care about the game
  12. 38:48How I learned English
  13. 39:33Lets shut down
  14. 40:33Why did they do this
  15. 43:43Conclusion
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