~/talk

Fast, cross-platform development with GameMaker Studio 2

Talkat Pocket Gamer Connects London 2017 · 2017-01-16..01-17· [game-development]
slides:none on file

A rebuilt GameMaker Studio 2 claims 80% faster iteration—team reports one game a week—by combining a redesigned room/image editor, tabbed workspaces and live-paint previews with a drop-down target compile that builds APKs, iOS, HTML5, consoles and more. It auto-converts shaders across platforms, includes Box2D physics, cross-platform sockets, a wireless source-level debugger, an optimized tile system with animated tiles at no cost, 16/47 auto-tiling, level inheritance that yields multiple child levels from one master, and prefab brushes for rapid level authoring. Pricing per platform is listed in the beta.

AI-written summary · about

  1. 0:00Start
  2. 6:37Box 2d Physics
  3. 7:19Level Editing
  4. 7:51Tiling
  5. 8:31Auto Tiling
  6. 9:47Asset Layer
  7. 10:42Tile System
  8. 11:22Level Inheritance
  9. 13:25Tiling System
  10. 14:53Advanced Brushed Editor
  11. 16:13Tabbed Environment
  12. 19:24Full Cross-Platform Source-Level Debugger
  13. 20:08Platforms
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