Fast, cross-platform development with GameMaker Studio 2
summary
A rebuilt GameMaker Studio 2 claims 80% faster iteration—team reports one game a week—by combining a redesigned room/image editor, tabbed workspaces and live-paint previews with a drop-down target compile that builds APKs, iOS, HTML5, consoles and more. It auto-converts shaders across platforms, includes Box2D physics, cross-platform sockets, a wireless source-level debugger, an optimized tile system with animated tiles at no cost, 16/47 auto-tiling, level inheritance that yields multiple child levels from one master, and prefab brushes for rapid level authoring. Pricing per platform is listed in the beta.
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chapters (13)
- 0:00Start
- 6:37Box 2d Physics
- 7:19Level Editing
- 7:51Tiling
- 8:31Auto Tiling
- 9:47Asset Layer
- 10:42Tile System
- 11:22Level Inheritance
- 13:25Tiling System
- 14:53Advanced Brushed Editor
- 16:13Tabbed Environment
- 19:24Full Cross-Platform Source-Level Debugger
- 20:08Platforms
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