Mobile Game Development in Go
summary
A complete mobile game is implemented in Go using gomobile bind mode so native Java/Objective‑C handles ads and in‑app purchases while a Go layer implements game logic, OpenGL rendering and audio; the project runs on Android, iOS, Windows, macOS, Linux, FreeBSD and WebAssembly and one title reaches 400k downloads. Builds compile and run fast and portability is high, but tooling gaps like no MP3 decoder and missing font libraries force manual ports and crosscompile hacks.
AI-written summary · about
chapters (4)
- 0:00Introduction and demo
- 1:00Ebitengine overview
- 2:45Technical architecture
- 4:20Pros, cons, and conclusion








