~/talk

Race Kings port-mortem

Talkat Pocket Gamer Connects London 2017 · 2017-01-16..01-17· [game-development]
links:none on file
slides:none on file

GameSparks implements a lightweight real-time backend for Hutch’s Race Kings that uses ordered UDP (drops late/out-of-order packets) to cut bandwidth versus TCP (roughly 60% smaller packets), region-aware matchmaking and server-authoritative clusters so packets can be intercepted for cheat detection, and on-demand real-time instances that scale to hundreds of thousands of users. Packet format is simple — opcode + delivery intent + JSON payload — and the system is already used in shipping titles (MMX, Strikers Edge) and proves to work in production.

AI-written summary · about

  1. 0:00Introduction
  2. 2:18Cloud Code
  3. 2:42Multiplayer
  4. 3:28Realtime multiplayer services
  5. 4:22Challenges
  6. 4:57Problems
  7. 6:15Transport protocols
  8. 9:37Network distribution
  9. 11:08Server authority
  10. 13:47Hooks
  11. 14:34Other considerations
  12. 16:17The network
  13. 18:06Fun Punch Games
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