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Geometry Types for Graphics Programming

Talkat OOPSLA 2020 · 2020-11-15..11-20· [compilers-and-language-design]
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name:Horace He
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Defines geometry types that tag vectors with coordinate scheme, geometric object, and reference frame, and implements them in a new language called Gator with a compiler to GLSL. Demonstrates hom/reduce and automatic transformations that generate correct affine/homogeneous conversions instead of magic 1/0s, fixes common lighting bugs, and implements reflection/microfacet/shadowmap/texture shaders. Performance matches GLSL; four shaders show only epsilon differences at 95% confidence, so the approach works and is practical.

AI-written summary · about

  1. 0:00Intro
  2. 0:44Graphics Programming has new kinds of bugs
  3. 1:42Running Example
  4. 3:03Diffuse Color Implementation
  5. 5:12Geometry Types
  6. 7:28Gator Reference Frames
  7. 8:37Buggy Output
  8. 9:05Affine Transformation Matrix
  9. 9:41Gator Coordinate Schemes
  10. 11:31Geometric Objects
  11. 13:29Automatic Transformations
  12. 14:15Evaluation
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