~/talk

Building a Doom-Like World to Explore Agentic Systems

Talkat NDC Toronto 2026 · 2026-05-05..05-08· [game-development]
links:none on file
slides:none on file

Builds a controlled Doom-like testbed that mirrors game state into an agent layer so actions are observable attributable and reproducible; implements a three‑tier semantic mirror (structural at ~7 Hz, semantic lenses, and behavior consumers) with 1,000 agents synced to a 35 Hz tick loop. Uses GZDoom patched runtime, ZScript agents, a Rust MCP gateway, GPT‑4/OpenAI for slow vision lenses and a “mosquito dog” semantic cache to cut LM calls and cost.

AI-written summary · about

  1. 0:00Agentic systems in games
  2. 2:00Game engines for agent environments
  3. 8:45Doom as agent lab
  4. 17:49Agent perception and mirroring
  5. 23:39Agent Smith scenario
  6. 30:03Policy guards and enforcement
  7. 34:39Game agents to production
  8. 40:05Q&A on agents
  9. 51:33Closing and future
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.