~/talk

Techniques for Wielding Data and Behaviors

Talkat NDC Toronto 2026 · 2026-05-05..05-08· [software-architecture]
slides:none on file

Shows concrete code (mostly D with some C++) that builds a mini VMlike command queue and several data/behavior abstractions so you can reproduce them: bit swizzling on 32bit RGBA integers, runtime “var” structs implemented with tagged unions, per-entity function-pointer strategies and component maps, and a bytecode-style instruction stream with up to eight payload arguments. Demonstrates worked examples (GitHub code referenced), notes tradeoffs: full dynamism versus raw native speed and extra bookkeeping for safety.

AI-written summary · about

  1. 0:00Welcome
  2. 1:56Bits and data transformation
  3. 8:00B to C evolution
  4. 11:32Data types and bit manipulation
  5. 15:44Unions and tag unions
  6. 19:17Object-oriented programming and behaviors
  7. 23:11Algorithms with function pointers
  8. 28:51Dynamic data structures
  9. 36:39Programs as data
  10. 40:53Virtual machine with bytecode
  11. 47:55Summary
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