How HTML5 Killed My Career!
summary
Flash-era tooling wins on concrete features: hardware access to microphone and webcam, timeline animation and video/audio mixing, and a full-mesh peer-to-peer game that works well up to 8–10 clients. Years of work center on ActionScript 3 and native components, then comes the turning point — Adobe’s Nov 9 2011 announcement to stop mobile Flash development. HTML5 nets canvas, WebGL, getUserMedia and WebRTC; libraries like createjs let Flash projects publish to HTML and actually run, not just theorize.
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chapters (38)
- 0:00Introduction
- 1:54Title
- 2:08What this talk isnt about
- 2:28Learning to appreciate your tools
- 3:10Flash 2001
- 5:07Animation
- 6:00Graphics
- 6:37Audio
- 7:10Video
- 8:27Hardware APIs
- 8:40JibJab
- 9:13PeertoPeer
- 9:51Flash
- 10:50Browser Wars
- 11:45Adobe vs Apple
- 12:10Why HTML5
- 13:07Machinarium
- 13:20Flash on iOS
- 14:35Flash Player for Mobile
- 15:50HTML5 in 2015
- 16:08Actionscript 3 vs JavaScript
- 17:01Pirates Love Daisy
- 18:13WebGL
- 18:32AudioVideo
- 18:48Flash Video
- 19:00Components
- 19:11Web Components
- 19:25Google Map
- 19:54Hardware Access
- 20:12WebRTC
- 20:58Screen Sharing
- 21:21Google Hangouts
- 21:41CDN
- 22:29Cube Slam
- 23:03Apollo
- 23:46Flash Recap
- 24:34How Flash Works
- 26:05Recap
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